Crate Pusher Beginner Tips: Deadlocks, Corners, and Clearing 100 Levels (2026)
Try it yourself — play Crate Pusher now
Free in your browser, no download or sign-up.
1. Crates only move forward — plan before you push
You walk behind a crate and shove it one square; you can never pull. Before touching a crate, trace where each push leaves it: a crate against a wall can only travel along that wall, and one push too far can end the level. The RETRY button (重玩本关) restarts free, so a bad plan costs seconds, not the run.
2. Corners are (almost) always death
A crate in a corner with no target on it can never come out — the level is unwinnable and must be retried. The same goes for pushing two crates flush against each other along a wall. Keep crates toward open floor until you are sure of the final shove onto the dot.
3. Finish one target at a time
The level clears only when every target dot holds a crate. Pick the hardest target first (corners, tight corridors) while the board is empty, then use the remaining crates for the easy open-floor dots. Filling easy dots first leaves no maneuvering room for the hard ones.
4. Count your moves, not your speed
The header shows your move count (移动次数) — there is no timer, so slow down. Undo does not exist; each move is permanent until retry. If the count climbs past ~100 on an early level, you are improvising: hit retry and replay with a plan instead of shoving further.
5. Use the level buttons to learn
上一关 steps back a level, 下一关 skips ahead, 重玩本关 retries. Stuck on level 1 for ten minutes? Skip ahead — later levels teach corridor and corner techniques that make early ones click. With 100 levels, the curve is the teacher.
FAQ
How do I win a level?
Push a crate onto every target dot. A “congratulations” popup (恭喜过关) confirms the clear and advances you automatically.
Can I pull a crate back?
No — crates move forward only, one square per push, one crate at a time. A wrong push is fixed with retry, not undo.
What do the Chinese buttons mean?
上一关 = previous level, 下一关 = next level, 重玩本关 = retry level, 游戏说明 = help. The move counter reads 第X/100关 (level X of 100) plus 移动次数 (moves).
Does it work on mobile?
Yes — use the on-screen D-pad (▲▼◀▶) to move and RETRY to restart. The 560-pixel court scales to viewports as narrow as 390px with no sideways scroll.
Where can I play it?
Right on this site's crate-pusher page. The game is a self-hosted modification of the MIT-licensed sokoban by 舜岳 (shunyue1320); license and attribution are listed under the game.
More games to play
More free browser games on Playnesta — pick your next round.