Both sides have nine pieces. You play white and move first. A mill is three of
your pieces on one line. Forming one lets you remove an opponent's piece.
Placing — the first nine turns: tap an empty point to put a piece down.
Mill — three in a line. Then tap one of the highlighted enemy pieces to remove it.
You may not remove a piece that is in a mill while the opponent has a piece outside a mill.
Moving — after all pieces are placed, tap your piece, then a connected empty point.
Flying — with exactly three pieces left you may move to any empty point.
You win when the opponent has fewer than three pieces or no legal move.
This build calls a draw after 50 actions without a capture. The AI levels differ in
search depth, not in the rules. Add ?level=easy, ?side=black or ?seed=7 to the address to
pin a game.